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UX / UI DESIGN CASE STUDY

CANTALK

A scenario-based language learning app designed to help learners practice communication in situations they may actually face.

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CanTalk App Preview

Context

GBDA 210 — Introduction to UX Design

My Role

UX Designer & Prototyper

The Problem

Vocabulary drills can help learners recognize words, but they do not always prepare them to speak confidently in real situations.

Design Goal

Make language practice feel closer to real life by organizing the app around situations, goals, and social interaction.

Key Design Decision — Teach Through Scenarios

Rather than structuring the app around generic lesson categories, we centered the experience on recognizable situations. This gives each practice activity a clearer purpose and helps learners connect language skills with a real communication goal.

Designing the Flow Before the Visuals

Why This Direction

Scenarios make the learning goal more concrete. Instead of asking users to complete an abstract lesson, the interface gives them a recognizable reason to practice.

What We Learned

The project reinforced the value of resolving navigation and user flow problems at low fidelity before investing in polished screens.

What We Would Improve

We would test whether learners can move between scenarios, practice modes, and community features without feeling that the experience is fragmented.

Takeaway

CanTalk taught us how a single structural decision — organizing around real situations — can give an entire product a clearer experience.